| gamecreator   
   Posts: 7107
 
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	| 26.07.2010 19:03 |  | 
	
		| Valery   
   Posts: 2196
 
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			| 
 
				Removed the spaces, still same problem   . Thanks.
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	| 26.07.2010 19:19 |  | 
	
		| Berserker   
   
   Posts: 16786
 
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	| 26.07.2010 20:16 |  | 
	
		| Valery   
   Posts: 2196
 
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			| 
 
				InstallShield Ver 2.65Lang.: 00000409
 Time: 6:23:33 PM
 Freespace: 374564585472
 Installpath: C:\Documents and Settings\valery\Bureau\Def_tool\CLEAN WOG\
 Programs: C:\Documents and Settings\valery\Menu Démarrer\Programmes\
 Desktop: C:\Documents and Settings\valery\Bureau\
 Language file was found
 Check Unrar.dll version; Vesion=3
 Start searching for multilanguage files
 Extracting
 main1.wog - OK.  size of file: 9597423
 Extract Information File  - OK
 General label was found  - OK
 About label was found  - OK
 main2.wog - OK.  size of file: 5835575
 Extract Information File  - OK
 General label was found  - OK
 About label was found  - OK
 main3.wog - OK.  size of file: 7075256
 Extract Information File  - OK
 General label was found  - OK
 About label was found  - OK
 main4.wog - OK.  size of file: 5178224
 Extract Information File  - OK
 General label was found  - OK
 About label was found  - OK
 main5.wog - OK.  size of file: 2773071
 Extract Information File  - OK
 General label was found  - OK
 About label was found  - OK
 main6_optional.wog - OK.  size of file: 1038225
 Extract Information File  - OK
 General label was found  - OK
 About label was found  - OK
 main7_optional.wog - OK.  size of file: 818929
 Extract Information File  - OK
 General label was found  - OK
 About label was found  - OK
 main8_optional.wog - OK.  size of file: 266123
 Extract Information File  - OK
 General label was found  - OK
 About label was found  - OK
 Video_short.wog - OK.  size of file: 6845809
 Extract Information File  - OK
 General label was found  - OK
 About label was found  - OK
 Extracting complete
 Stop searching for multilanguage files
 Choose companents for install
 main1.wog is checking
 main2.wog is checking
 main3.wog is checking
 main4.wog is checking
 main5.wog is checking
 main6_optional.wog is checking
 main7_optional.wog is checking
 main8_optional.wog is checking
 Video_short.wog is checking
 End of Choose components for install
 installing
 Installing is main1.wog
 Installing is main1.wogInstMult.txt - OK
 Installing is main1.wogExtract H3bitmap.txt - OK
 C:\WOG\Data\H3Bitmap.lod Size = 102682753
 Critical error in file C:\WOG\InstallWoG\CAMPZ05.PCX, install aborted
 Erro in action: Free pointer file
 End installing with error
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	| 29.07.2010 01:08 |  | 
	
		| etoprostoya   
 Posts: 1809
 
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			| 
 
				 (29.07.2010 01:08)Valery Wrote:  ...Programs: C:\Documents and Settings\valery\Menu Démarrer\Programmes\
 ...
 
Unicode symbol detected.
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	| 29.07.2010 09:06 |  | 
	
		| Valery   
   Posts: 2196
 
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			| 
 
				é,ç,à,è are not a problem, as successfully  installed with them for 4 years. It seems Berserker found the problem and fixed.
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	| 29.07.2010 15:25 |  | 
	
		| gamecreator   
   Posts: 7107
 
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	| 29.07.2010 16:52 |  | 
	
		| Berserker   
   
   Posts: 16786
 
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	| 29.07.2010 17:20 |  | 
	
		| Valery   
   Posts: 2196
 
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			| 
 
				I have an humble question for those who can work with 3Ds. 
I am dying to have wow models with weapons. But WoW models have quite unusual bones, they are in blocks and on the model right side. I merged the weapon, unhidded all so now I am able to see both blocks of bones, the weapon and model. Now I need to link the weapon to the model, so it follows the animation. 
 
But how to find the bone n*47, which is the right arm bone, no idea...If we link the weapon to the hand by clicking on the hand, nothing happens because the bone is not there, but on right side. So far, the weapon is attached to the model, but it is moving weird and detached from the body at some animations.  Please help. 
(big image, warning)
 
(Edit: doesn't matter, I found how)
			
				
(This post was last modified: 19.08.2010 01:44 by Valery.)
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	| 19.08.2010 00:05 |  | 
	
		| indubhushan   
 Posts: 5
 
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			| 
 
				 (07.07.2010 23:47)Valery Wrote:  Yes, something like that but badly done (no order) so skipped.
 Extracted CIV IV BS elephants:
 
 Asian War Elephant
 
  Middle-East War Elephant
 
  Khmer Elephant
 
  South-America War Elephant
 
  Greco-roman War Elephant
 
  Download
 
 Gamecreator, tell me if I can do anything more for that tool.
 
Hello, do you have all these elephants in Heroes animation file format? maybe with details about their attack/defence/hit points etc? (Links on mediafire is dead)
 
I want to make a MOD with hinduism theme (Mahabharata), so there are elephants is a must (the more - the better).
 
And, do you know how to convert from some 3d-modelling software into Heroes animation format as fast as possible...  
I use Unity3d (game engine), there are some elephants, horses (on assets store) etc, but have no idea how to convert from their FBX file format to Heroes. I know it is possible using Maya, but never tried, neither 2d nor 3d version.
 
Are those civilization files compatible with Heroes? Never played Civilization, but know there are elephants and other Indian units, so want to try modding civilization as well (or taking units from Civilization to Heroes mod)
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	| 05.01.2020 21:03 |  | 
	
		| Valery   
   Posts: 2196
 
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	| 09.01.2020 06:58 |  |