| Valery   
   Posts: 2196
 
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	| 21.08.2018 21:42 |  | 
	
		| Valery   
   Posts: 2196
 
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	| 22.08.2018 12:36 |  | 
	
		| Algor   
   
   Posts: 3883
 
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	| 22.08.2018 12:55 |  | 
	
		| Ivor   
   
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	| 22.08.2018 19:04 |  | 
	
		| Valery   
   Posts: 2196
 
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				it was in the list, [Cheats] Reinforcements spell.exe, same version as yours.As for new artifacts, there are some scenario mods coming with new artifacts, as tew2-4 maps. But those are specific maps and new artifacts fit to them only.
 
				
(This post was last modified: 22.08.2018 19:12 by Valery.)
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	| 22.08.2018 19:10 |  | 
	
		| Ivor   
   
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	| 22.08.2018 19:37 |  | 
	
		| Valery   
   Posts: 2196
 
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				Looks good, but only in russian, no translation planned? Also in editor it will give a lot of error messages when trying to place the new artifacts. Is there a way to make it error free?
			 
				
(This post was last modified: 23.08.2018 12:08 by Valery.)
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	| 23.08.2018 12:07 |  | 
	
		| Ivor   
   
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	| 23.08.2018 12:23 |  | 
	
		| Valery   
   Posts: 2196
 
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	| 23.08.2018 13:08 |  | 
	
		| Ivor   
   
 Posts: 1138
 
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	| 23.08.2018 14:47 |  | 
	
		| Ivor   
   
 Posts: 1138
 
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	| 05.09.2018 11:32 |  | 
	
		| Valery   
   Posts: 2196
 
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				Well, in general 90% of mods are cheats in the sense they make the game easier, but also the label as "cheat" is not pejorative in my catalog, it only designs a precise feature which will overwrite another one. Adventure Pillars is quite a big mod, while Cheat mods are small mods with only one precise modification. I play with a lot of cheats mods enabled because they make my life easier, so I don't mind. 
 If you want to do a different classification, I don't mind neither.
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	| 05.09.2018 12:31 |  | 
	
		| Ivor   
   
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	| 05.09.2018 12:38 |  | 
	
		| Valery   
   Posts: 2196
 
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				I mean if you want reinforcement spells labeled as Gameplay is fine for me, just ask it and I change.
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	| 05.09.2018 17:00 |  |