V_Maiko 
 
 
		
		
		
			
			
			
 
 
			
Posts: 610 
	
		
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				One question  Berserker, what is "mixneutr.txt" file which is located in the mod's .pac for?   
			 
			
			
			
				
(This post was last modified: 08.11.2020 06:49 by V_Maiko.)
 
			 
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	| 08.11.2020 06:49 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
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				  Вышла вторая версия мода Смешанные Нейтралы
Текущая версия:  2.0.0
По просьбе:  Gary K
Требует: ERA 3.2+, Erm Framework Mod
   Особенности:
   Вместо однотипных нейтралов на карте размещены группы смешанных монстров. Огромное поле для настроек генерации через json и ЕРМ.
   Мод может быть базой для пользовательских мини-модов. Предусмотрена поддержка других дополнений.
   Скрипты имеют возможность повлиять на работу мода через ЕРМ обработчики. Например, реализовать просмотр конкретного числа монстров в каждом отряде, запретить потери нейтралов при побеге героя или написать свой генератор монстров.
   Мод полностью написан на ЕРМ 2.0 и может быть использован в образовательных целях.
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	| 09.11.2020 22:05 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
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				Panda, Tools\Sublime_Erm_Editor 
File Open - Mods\Mixed Neutrals\Lang\mixed neutrals.json
 
Тебе важны:
 
Code: 
 "minNumNeutralStacks":        "2",    // Minimum number of mixed neutral stacks in battle. 
"maxNumNeutralStacks":        "4",    // Maximum Number of mixed neutral stacks in battle. 
"neutralStackSpread":         "MIX_SPREAD_SPACE_BETWEEN", // Default spread strategy for neutral stacks. 
                                      // Possible values: "MIX_NO_SPREAD", "MIX_SPREAD_TOP_DOWN", "MIX_SPREAD_NEAR_CENTER", "MIX_SPREAD_AWAY_FROM_CENTER", 
                                      // "MIX_SPREAD_SPACE_BETWEEN" and "MIX_SPREAD_RANDOM". 
"neutralStackScale":          "125",  // Multiplier for original neutrals quantity on adventure map in percents. 
"netralStackScaleForHuman":   "200",  // Additional multiplier of neutrals power only for humans in percents. 
"noNeutralsMorale":           "1",    // If 1, makes neutrals morale always neutral. 
"neutralsAggressionModifier": "10",   // Value to add to neutrals aggression level. May be negative. 
                                      // Normal values range: 0 - compliant, 1..9 - gradation of aggression, 10 - savage 
"neutralsNeverEscape":        "1",    // If 1, neutrals will never try to escape 
"generateMonstersByFactions": "1",    // If 1, additional generated monsters will belong to the same faction. 
"allowAlliedFactions":        "1",    // If 1, allied faction monsters will also be generated. 
"moveNeutralsToFactions":     "1",    // If 1, all WoG neutral monsters will be assigned a faction / town. 
"registerRegularMonsters":    "1",    // If 1, all regular WoG creatures are registered and will become accessible for generation. 
"registerFactionAllies":      "1",    // If 1, configurates each faction allies and their association level.
  
			 
			
			
  
Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов 
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	| 10.11.2020 17:39 | 
	
		
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		Panda 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 1040 
	
		
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				Berserker, ок, поставил следующие параметры:
 
Code: 
 "minNumNeutralStacks":        "2",    // Minimum number of mixed neutral stacks in battle. 
      "maxNumNeutralStacks":        "4",    // Maximum Number of mixed neutral stacks in battle. 
      "neutralStackSpread":         "MIX_SPREAD_SPACE_BETWEEN", // Default spread strategy for neutral stacks. 
                                            // Possible values: "MIX_NO_SPREAD", "MIX_SPREAD_TOP_DOWN", "MIX_SPREAD_NEAR_CENTER", "MIX_SPREAD_AWAY_FROM_CENTER", 
                                            // "MIX_SPREAD_SPACE_BETWEEN" and "MIX_SPREAD_RANDOM". 
      "neutralStackScale":          "100",  // Multiplier for original neutrals quantity on adventure map in percents. 
      "netralStackScaleForHuman":   "100",  // Additional multiplier of neutrals power only for humans in percents. 
      "noNeutralsMorale":           "0",    // If 1, makes neutrals morale always neutral. 
      "neutralsAggressionModifier": "0",   // Value to add to neutrals aggression level. May be negative. 
                                            // Normal values range: 0 - compliant, 1..9 - gradation of aggression, 10 - savage 
      "neutralsNeverEscape":        "0",    // If 1, neutrals will never try to escape 
      "generateMonstersByFactions": "1",    // If 1, additional generated monsters will belong to the same faction. 
      "allowAlliedFactions":        "1",    // If 1, allied faction monsters will also be generated. 
      "moveNeutralsToFactions":     "1",    // If 1, all WoG neutral monsters will be assigned a faction / town. 
      "registerRegularMonsters":    "1",    // If 1, all regular WoG creatures are registered and will become accessible for generation. 
      "registerFactionAllies":      "1",    // If 1, configurates each faction allies and their association level.
  
			 
			
			
  
Тот, кто просыпается рано - жаворонок, поздно - сова. А тот, кто плохо спит и ходит с черными кругами под глазами - панда!
			
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	| 10.11.2020 17:51 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
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	| 10.11.2020 18:04 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
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	| 10.11.2020 18:19 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
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	| 10.11.2020 19:16 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
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	| 11.11.2020 05:01 | 
	
		
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