Archer30 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 1192 
	
		
	 | 
	
		
 | 
	| 05.09.2021 10:06 | 
	
		
	 | 
	
		
		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
	 | 
	
		
 | 
	| 05.09.2021 15:24 | 
	
		
	 | 
	
		
		Archer30 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 1192 
	
		
	 | 
	
		
			
			 
			
				Berserker, uhh, I don't get the idea. From my limited knowledge, I don't recall events that occur on equip/unequip    Could you explain with more detials?
 
Another fixing idea is to copy all aritfacts into an array and equip on a dummy hero - comparing the primary skill difference. What do think about this?
 
Also, we've got  igrk's memory hacks. I can create arrays (quantity = max art id) with 4 elements each. But that will be a little bit too much of calculation...
			  
			
			
  
Latest ERA mods and scripts in development -  My GitHub
			
				
(This post was last modified: 05.09.2021 15:43 by Archer30.)
 
			 
		 |  
	 
 | 
	| 05.09.2021 15:38 | 
	
		
	 | 
	
		
		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
	 | 
	
		
 | 
	| 05.09.2021 17:23 | 
	
		
	 | 
	
		
		Archer30 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 1192 
	
		
	 | 
	
		
			
			 
			
				I searched for every mod I could find in the history of ERA, listed mods used equip/unequip triggers: 
Chaser (map by woodmelon) 
sagamosa 
The Dragon Slayer (map by woodmelon) 
WoG Ultra Edition
 
Perhaps it's possible to make a variable for these triggers to avoid executing with certain conditions.
 
If that's not acceptable for implementating in ERA. I will just make it in mods   
Edit: I was wrong    There were  many mods using AE triggers. And in order to use the new method of getting basic prim skills, I have to be sure every mod is compatible with the new one, not just particular scripts.
			  
			
			
  
Latest ERA mods and scripts in development -  My GitHub
			
				
(This post was last modified: 08.09.2021 00:18 by Archer30.)
 
			 
		 |  
	 
 | 
	| 05.09.2021 19:50 | 
	
		
	 | 
	
		
		Archer30 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 1192 
	
		
	 | 
	
		
			
			 
			
				Thanks    Adding in Era Erm Framework is the second best I could think of
 Edit: Well, just by re-considering this issue, can't you make two separated equip/unequip triggers? One for HE:F 1, the other for AE0/AE1. The equip/unequip trigger embed in HE:F 1 does not trigger AE0/AE1 - sounds good?
			  
			
			
  
Latest ERA mods and scripts in development -  My GitHub
			
				
(This post was last modified: 08.09.2021 00:17 by Archer30.)
 
			 
		 |  
	 
 | 
	| 05.09.2021 21:12 | 
	
		
	 | 
	
		
		Bes 
 
 
		
		
		
			
			
			
 
 
			
Posts: 5453 
	
		
	 | 
	
		
			
			 
			
				а где теперь мод  WoG обсуждать/скачивать?   
есть тема по  WoG Scripts, есть по  ERA
В самом ERA-инсталляторе теперь только последние изменения поставляются, а в папке  релизов ERA последняя полная версия лишь 3.8.2    
всех подсаживаете на оф.сборку, и никакой свободы скачивания частей ERA   
скачал чистую сборку от Панды, и там нет больше файла WoG features.htm   
			 
			
			
			
		 |  
	 
 | 
	| 09.09.2021 15:43 | 
	
		
	 | 
	
		
		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
	 | 
	
		
 | 
	| 09.09.2021 23:19 | 
	
		
	 | 
	
		
		seregazad 
 
 
		
		
		
			
			
			 
			
Posts: 3 
	
		
	 | 
	
		
			
			 
			
				Друзья, не знаю в какой теме спросить. Подскажите, у друга версия героев, где абсолютно все стартуют с книгой заклинаний, то есть ее не нужно покупать(и войны и маги). Как включить эту опцию? В вог настройках такого не нашел.
			 
			
			
			
		 |  
	 
 | 
	| 10.09.2021 00:08 | 
	
		
	 | 
	
		
		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
	 | 
	
		
 | 
	| 10.09.2021 03:00 | 
	
		
	 | 
	
		
		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
	 | 
	
		
 | 
	| 10.09.2021 18:09 | 
	
		
	 | 
	
		
		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
	 | 
	
		
 | 
	| 10.09.2021 19:06 | 
	
		
	 |