| Darkloke   
   Posts: 383
 
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				 (23.05.2009 13:35)Darty Wrote:  but look how many infos hota has there,and how many infos wog has. 
And? I think if the project isnt released yet, there is no difference how much info about project was posted.
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	| 23.05.2009 17:06 |  | 
	
		| Darty   
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				yes,but the ideea is that you should be more receptive to the public and post more infos/screens.the fans dig it :D
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	| 24.05.2009 21:34 |  | 
	
		| Darkloke   
   Posts: 383
 
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				 (24.05.2009 21:34)Darty Wrote:  yes,but the ideea is that you should be more receptive to the public and post more infos/screens.the fans dig it :D 
I still see no reason to do this. When u are a serious developer and want people to buy ur game, then u should do advertising, PR and etc. When u are a modder, its more than enough just to say that u are working at the mod. Thats all.
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	| 24.05.2009 21:57 |  | 
	
		| Darty   
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				i allready knew that,but i just said the fans will be even happier if you post more news that just:we are working...
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	| 24.05.2009 22:14 |  | 
	
		| Darty   
 Posts: 97
 
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				well i didn t asked for tens of screens and hundred of pages...1-2 screen and 1-2 lines about the project once a month will do i think...how much can this take?3 minutes?
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	| 25.05.2009 00:05 |  | 
	
		| Darty   
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				yes,the graphics of bastion were shown since 2005 or 2006,but screens about the other 2 towns(some old graphics of grove are also on hc),new artifact,new units,or some infos of what 3.59 will bring,the progress so for,estimated time left(if possible) and stuff like that...
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	| 25.05.2009 03:20 |  | 
	
		| Valery   
   Posts: 2196
 
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				If you are soooo implied and interested with WoG, why don't you learn to script, join 3.59 team or HoTA so we can cry on you every day for screens? I don't understand why people which obviously are not interested how it works keep bashing on those who create it. Find another hobby until it is released.
 Now, on topic:
 
 A thing I discovered: generating a random value with R# does not work in TM triggering a battle:
 
 !#TM18:S2/160/1/2;**tan player every day
 !?TM18;
 !!VRv655:S0;
 !!VRv655:S0 R12; **generate a random value between 0 and 12
 !!IF&v655=10:Q1/21/163/1^Ambush!^;
 !!HE29&w34=3/v655=10:T1/1/1/62/2;
 ...etc
 
 The script above is generating the SAME value every turn...
 
 And now:
 
 When using T (random value generating from the PC's internal clock) it solved the problem
 
 !!VRv655:S0 T12
 
 Any know why one works and the other not?
 
				
(This post was last modified: 25.05.2009 10:54 by Valery.)
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	| 25.05.2009 10:49 |  | 
	
		| Berserker   
   
   Posts: 16786
 
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	| 25.05.2009 23:00 |  | 
	
		| Valery   
   Posts: 2196
 
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				Thanks!
			 
				
(This post was last modified: 26.05.2009 10:26 by Valery.)
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	| 26.05.2009 02:28 |  | 
	
		| Valery   
   Posts: 2196
 
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				I have a question for Darkloke:
 I want to change a spell name:
 
 I used
 
 Action.txt
 H3sprite.txt (empty)
 H3bitmap.txt  (inside is the Sptraits.txt modified)
 Inform.txt
 
 When ran update WoG can't start anymore. I changed only the name of a spell to start. Is there a special program to change the Sptraits.txt or I need something else?
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	| 28.05.2009 04:31 |  | 
	
		| Darkloke   
   Posts: 383
 
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				 (28.05.2009 04:31)Valery Wrote:  Is there a special program to change the Sptraits.txt or I need something else? 
Use ERM scripter (open txt-files as tables) to edit such files.
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	| 28.05.2009 10:02 |  | 
	
		| Valery   
   Posts: 2196
 
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				Well, I only wrote a name, changed water walk to dissipate. And WoG was out since then.
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	| 28.05.2009 10:16 |  | 
	
		| major   
 Posts: 147
 
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				Maybe you need one more file InstMult.txt. Inside you need wrote |  | 
	| 28.05.2009 13:38 |  |