| Berserker   
   
   Posts: 16785
 
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	| 27.05.2013 17:22 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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				solitaire345 Wrote:The town creature list is at memory 0x6747B4. The formula to calculate the address for particular dwelling is ((int *)0x6747B4+7*2*TownType+7*IsUpgraded+DwellingLevel)
 
 The town incomes are integers stored at these addresses:
 0x5BFA1A+1 - basic (500)
 0x5BFA2D+1 - town hall (1000)
 0x5BFA48+1 - city hall (2000)
 0x5BFA63+1 - capitol (4000)
 0x5BFABD+1 - grail bonus (5000)
 
 Also you can add bonus to gold income given by resource silo:
 The table of integers is at 0x688F04. There are 7 ints per town, corresponing to different resources. The last one is the value for gold.
 
 Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
 Поддержать проект
 
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	| 12.07.2013 14:42 |  | 
	
		| hippocamus   
   Posts: 517
 
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				Кто знает:- что за лоды прописаны в экзешнике героев h3psprit и h3pbitma?
 - они реально подгружаются или нет?
 
 -= подпись Гиппокамуса =-
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	| 12.08.2013 00:19 |  | 
	
		| AKuHAK   
 Posts: 116
 
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				Это лоды из патча 1.3 возрождения эрафии. Да они в те далёкие времена так назывались. И да все лоды грузятся до сих пор (порядок точный уже не помню). Если возникают ещё вопросы по поводу древних лодов милости просим под спойлеры в этой теме . 
p - значит патч )) 
Например в патче 2.1 добавились h3abp_sp.lod и h3abp_bm.lod
			
				
(This post was last modified: 16.08.2013 02:01 by AKuHAK.)
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	| 16.08.2013 01:39 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 27.12.2013 23:09 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 27.12.2013 23:39 |  | 
	
		| Valery   
   Posts: 2196
 
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				 (27.12.2013 23:09)Berserker Wrote:  ; x2 - art type; x3 - art subtype or -1 (usually for non-scrolls)
 
Meh, this made me lose 1 hour and doubt about the state of my brain    
Artifact type should be read artifact number  or ID , as type is always 5, is the subtype/number which changes. So I couldn't make the artifacts be equipped again until I found the trick. 
 
; x2 - art ID 
; x3 - art subtype or -1 (usually for non-scrolls) -this is not clear for me what it means, for now I leave it -1, works like that.
 
Combos switch work perfectly. Everything is perfect, joy.
			 
				
(This post was last modified: 28.12.2013 11:10 by Valery.)
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	| 28.12.2013 08:55 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 28.12.2013 16:18 |  | 
	
		| Valery   
   Posts: 2196
 
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				Well usually I know where to put type and subtype, but those SN:E I  have no clue how they work, so I took your words as God's bible. Still not sure what the second is about, the -1. It works with so I don't worry for now.
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	| 28.12.2013 16:20 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 03.01.2014 22:21 |  | 
	
		| igrik   
   Posts: 2821
 
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				код для отключения абилки суккубов и зверей 
Code:
 ; НАЗВАНИЕ: Removes commanders disbalance abilities; ВЕРСИЯ: 1.0
 ; АВТОР: Berserker
 ; ОПИСАНИЕ: Убирает у Суккубов присоединение монстров, а у Зверей - золото после боя
 ; EXE: TE
 
 ; 76CC35:
 ;    JNZ SHORT 0076CC3C => NOP(2)
 307C35 9090
 
 ; 769A28:
 ;    JNZ SHORT 00769A2C => NOP(2)
 304A28 9090
 game bug fixes extended.dll  ||  My Plugins  ||  My GitHub
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	| 23.01.2014 17:34 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 26.01.2014 01:03 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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			| 
 
				feanor Wrote:;Replace standart terrains for towns
 ;0   Грязь    Dirt
 ;1   Песок    Beach
 ;2   Трава    Grass
 ;3   Снег    Snow
 ;4   Болото     Swamp
 ;5   Скалы    Desert (former Rough)
 ;6   Подземелье    Wasteland (former Underground)
 ;7   Лава    Lava
 ;8   Вода    Water (will cause bugs when placed as native)
 ;9   Пропасть    Rock (will cause bugs when placed as native)
 
 ;02;Knight
 ;02;Sorc
 ;03;Wizard
 ;07;Heretic
 ;00;Necromancer
 ;06;Warlock
 ;05;Barb
 ;04;Witch
 ;02;Gypsy
 
 ;Units' native terrains
 006436A8 02;Knight
 006436AC 02;Sorc
 006436B0 03;Wizard
 006436B4 07;Heretic
 006436B8 00;Necromancer
 006436BC 01;Warlock
 006436C0 06;Barb
 006436C4 04;Witch
 006436C8 05;Gypsy
 
 ;RMG native terrains
 006408D8 02;Knight
 006408DC 02;Sorc
 006408E0 03;Wizard
 006408E4 07;Heretic
 006408E8 00;Necromancer
 006408EC 01;Warlock
 006408F0 06;Barb
 006408F4 04;Witch
 006408F8 05;Gypsy
 
 ;Sand corridors
 53300E 01; replacement of UG wasteland with sand
 
 ;Redirect some spec checks for wasteland to sand
 532FB8 01
 532FE8 01
 
 ;No wasteland battles at Z=1
 464044 EB
 
 ;RMG preferences for neutral zones
 ; Default
 ;006824A0  00 00 00 00 01 00 00 00 04 00 00 00 FF FF FF FF;Dirt -> Castle, Rapart, Necropolis
 ;006824B0  06 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00;Sand -> Stronghold
 ;006824C0  00 00 00 00 01 00 00 00 FF FF FF FF 00 00 00 00;Grass -> Castle, Rampart
 ;006824D0  02 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00;Snow -> Tower
 ;006824E0  07 00 00 00 04 00 00 00 FF FF FF FF 00 00 00 00;Swamp -> Necr, Fort
 ;006824F0  06 00 00 00 08 00 00 00 FF FF FF FF 00 00 00 00;Rough -> Citadel, Conflux (instead of Forge)
 ;00682500  05 00 00 00 03 00 00 00 04 00 00 00 FF FF FF FF;UG -> Inferno, Necr, Dungeon
 ;00682510  03 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00;Lava -> Inferno
 ;00682520  FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00;Water -> None
 
 006824A0  0400000000000000FFFFFFFFFFFFFFFF;Dirt ->     Necr, Knight
 006824B0  030000000400000005000000FFFFFFFF;Beach(UG)->    Inferno, Necromancer, Warlock
 006824C0  0100000000000000FFFFFFFFFFFFFFFF;Grass ->     Sorc, Knight
 006824D0  02000000FFFFFFFFFFFFFFFFFFFFFFFF;Snow ->     Wizard
 006824E0  0500000007000000FFFFFFFFFFFFFFFF;Swamp ->     Warlock, Witch
 006824F0  08000000FFFFFFFFFFFFFFFFFFFFFFFF;Desert ->     Gypsy
 00682500  06000000FFFFFFFFFFFFFFFFFFFFFFFF;Waste ->     Barb
 00682510  03000000FFFFFFFFFFFFFFFFFFFFFFFF;Lava ->     Inferno
 00682520  FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF;Water ->     None
 
 Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
 Поддержать проект
 
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	| 06.02.2014 19:24 |  |