| Berserker   
   
   Posts: 16785
 
 | 
			|   
 
				Обновление: https://dropmefiles.com/ExWs8 
Code:
 [+] Added new constants to "Era Erm Framework" mod:- ARG_SYNTAX_GET, ARG_SYNTAX_SET, ARG_SYNTAX_ADD for FU:S argument syntax types.
 
 [+] Added new events to "Era Erm Framework" mod:
 
 - "OnAfterBattleSetup", occuring right after "OnBeforeBattle" and "OnBeforeBattleUniversal" events.
 New event allows to to be sure, that basic battle parameters (heroes, quick battle, coordinates) are set up.
 
 - "OnBeforeBattle" and    "OnBeforeBattleUniversal" events were improved, storing most of prebattle parameters in global variables.
 i^battle_isQuick^:       (TRUE) if quick battle is enabled, (FALSE) otherwise
 i^battle_x^:             Battle x-coordinate
 i^battle_y^:             Battle y-coordinate
 i^battle_z^:             Battle z-coordinate
 i^battle_owner_0^:       Left side owner or (NO_OWNER)
 i^battle_owner_1^:       Right side owner or (NO_OWNER)
 i^battle_hero_0^:        Left side hero or (NO_HERO)
 i^battle_hero_1^:        Right side hero or (NO_HERO). Any negative value is normalized into (NO_HERO)
 i^battle_ai_0^:          (TRUE) if left side is controlled by AI, (FALSE) otherwise.
 i^battle_ai_1^:          (TRUE) if right side is controlled by AI, (FALSE) otherwise.
 i^battle_human_0^:       (TRUE) if left side is controlled by human, (FALSE) otherwise.
 i^battle_human_1^:       (TRUE) if right side is controlled by human, (FALSE) otherwise.
 i^battle_remote_0^:      (TRUE) if left side is controlled by remote human, (FALSE) otherwise.
 i^battle_remote_1^:      (TRUE) if right side is controlled by remote human, (FALSE) otherwise.
 i^battle_local_0^:       (TRUE) if left side is controlled by local human or AI, (FALSE) otherwise.
 i^battle_local_1^:       (TRUE) if right side is controlled by local human or AI, (FALSE) otherwise.
 i^battle_localHuman_0^:  (TRUE) if left side is controlled by local human, (FALSE) otherwise.
 i^battle_localHuman_1^:  (TRUE) if right side is controlled by local human, (FALSE) otherwise.
 i^battle_hasHuman^:      (TRUE) if least one side is controlled by human, (FALSE) otherwise.
 i^battle_humanOnly^:     (TRUE) if all sides are controlled by humans, (FALSE) otherwise.
 i^battle_aiOnly^:        (TRUE) if all sides are controlled by AI, (FALSE) otherwise.
 i^battle_isVisible^:     (TRUE) if at least one side is human and quick battle is off, (FALSE) otherwise.
 i^battle_isNetwork^:     (TRUE) if it's network human vs human battle, (FALSE) otherwise.
 i^battle_type^:          Battle type bit mask: a collection of BATTLE_TYPE_FLAG_XXX constants.
 
 [+] The following improvements were introduced in "Era Erm Framework" mod:
 
 - i^battle_round^ keeps current valid round (same as in OnBattleRound event) and can be used throughout battle triggers
 and in OnBattleRound condition like !?FU(OnBattleRound)&i^battle_round^=0 instead of v997.
 
 [+] Added the following functions to "Era Erm Framework" mod:
 
 !?FU(NewIntArray);
 ; Creates and returns trigger local array of integers.
 ; Alternative function arguments:
 ;  (?result)                     The result array will have 0 items.
 ;  (size)/(?result)              The result array will have (size) items with 0 value.
 ;  (size)/(fillValue)/(?result)  The result array will have (size) items will (fillValue) value
 ;  You may optionally specify (storageType) parameter after (?result) argument with value like M_STORED or M_TEMP.
 
 !?FU(NewStrArray);
 ; Creates and returns trigger local array of strings.
 ; Alternative function arguments:
 ;  (?result)                     The result array will have 0 items.
 ;  (size)/(?result)              The result array will have (size) items with ^^ value.
 ;  (size)/(fillValue)/(?result)  The result array will have (size) items will (fillValue) value
 ;  You may optionally specify (storageType) parameter after (?result) argument with value like M_STORED or M_TEMP.
 Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
 Поддержать проект
 
 |  | 
	| 24.10.2020 01:32 |  |