Aln 
 
 
		
		
		
			
			
			 
			
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				XEPOMAHT, Berserker, вы совершенно правы, всё заработало, спасибо большое за помощь! Только я поместил файл Crepfix.bin в WoG\EraPlugins\BeforeWoG, так же всё работает.
			 
			
			
			
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	| 16.05.2020 00:54 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 16.05.2020 02:19 | 
	
		
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		PerryR 
 
 
		
		
		
			
			
			 
			
Posts: 460 
	
		
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				I have a request that I cannot solve. Maybe someone has the time to help. 
So currently a lot of people playing the combination with Advanced Classes and Third Upgrade (TU) Mod, which is nice, because these two huge mods add so much content to H3 that people are happy.
 
ACM changes the casts of the commanders, I use this command I found in UN:C help:
 
and this works well and easily.
 
Now the problem when people also use TU mod which includes Typhon this code stops to work and the casts are reverted back to what Typhon dictates, which are the original WoG casts. I tried several things like setting the casts fro creatures with BM or other tricks but I have no success. It seems like Typhon always maintains its casts for the commander. 
Currently, the only solution I have, is to hand out a second version of TU mod which is specifically adjusted to ACM, that ofc is a very bad solution because 95% of people will just miss that or ignore it.  
Does anybody have a better idea?
 
Thanks in advance   
			 
			
			
			
				
(This post was last modified: 30.05.2020 12:31 by PerryR.)
 
			 
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	| 30.05.2020 12:29 | 
	
		
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		daemon_n 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 30.05.2020 15:36 | 
	
		
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		PerryR 
 
 
		
		
		
			
			
			 
			
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				No success, I think Typhon does something to the commander's structure or just overrides any other erm command. 
But I can only guess   
			 
			
			
			
				
(This post was last modified: 30.05.2020 15:50 by PerryR.)
 
			 
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	| 30.05.2020 15:49 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 30.05.2020 16:34 | 
	
		
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		PerryR 
 
 
		
		
		
			
			
			 
			
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				 (30.05.2020 16:34)Berserker Wrote:  PerryR, I looked at WoG code. Place spell changing code in !?BF or a bit later. 
Unfortunately nope, as soon as you use Typhon the commander will cast what is set as a spell in Typhon creature editor and ignore  
!!UN:C7783329.....
			  
			
			
			
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	| 30.05.2020 17:12 | 
	
		
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		daemon_n 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 30.05.2020 17:56 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 30.05.2020 18:11 | 
	
		
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		XEPOMAHT 
 
 
		
		
		
			
			
 
 
			
 
 
			
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				 (30.05.2020 18:11)Berserker Wrote:  ты не в курсе, МоР игнорирует тип заклинания для колдовства в структуре монстра? 
В структуре монстра - постфактум. Т.е. можно только проверять, устанавливать бессмысленно.
  (30.05.2020 18:11)Berserker Wrote:  Если да, то где код в Тифоне, отвечающий за установку заклинания для отряда? 
proc Properties5_2          xor edx,edx          cmp dword [eax+4Ch], 1          setg dl          imul ecx, [eax+34h], sizeof._Creature_          push dword [ecx+edx*4+MonTable+_Creature_.Название_ед_ч]          movzx ecx, byte [edi+Spells_Table]          imul ecx, 88h          push dword [ecx+7BD2D0h]          mov edx, [6A5DC4h]          mov eax, [edx+20h]          push dword [eax+70h]          push 697428h          mov eax, 6179DEh          call eax          add esp, 10h          push 492E3Bh          ret 
endp 
 
proc Spells          mov eax, [esi+34h]          cmp eax, 0AEh          jl .L004483C4          cmp eax, 0BFh          jg .L004483C4          push esi          mov eax, 76BEEAh          call eax          pop ecx          push eax          push 2          push -1          push 1          push dword [ebp+08h]          mov eax, [esi+34h]          movzx eax, byte [eax+Spells_Table]          push eax          push 4483D2h          ret 
.L004483C4:          mov eax,[ebp+08h]          push 6          push 2          push -1          mov ecx, [esi+34h]          push 1          push eax          movzx eax, byte [ecx+Spells_Table]          push eax          push 4483D2h          ret 
endp 
 
proc Spells2          push 1 edi eax          mov eax, [esi+34h]          movzx eax, byte [eax+Spells_Table]          push eax          push 4476CEh          ret 
endp 
 
proc Spells3          mov eax,[ebp-0Ch]          mov bl, byte [eax+Spells_Table]          test bl,bl          jnz @f          push 75D112h          ret 
@@:          push 75D0FBh          ret 
endp 
 
proc Spells4 
.if [eax + Структура_стека.Тип_существа] = 53 
	push eax 
	mov ecx, SPL_Огненный_Шар 
	mov edx, SPL_Метеоритный_Дождь 
	mov eax, 50C7C0h 
	call eax 
	mov edx, eax 
	pop eax 
	mov dword [eax + Структура_стека.Текущее_заклинание], edx 
.else          mov edx,[ebp+20h]          movzx ecx, byte [edx+Spells_Table]          mov dword [eax + Структура_стека.Текущее_заклинание], ecx 
.endif          push 75CDECh          ret 
endp  
			 
			
			
			
				
(This post was last modified: 31.05.2020 00:59 by XEPOMAHT.)
 
			 
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	| 31.05.2020 00:53 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 31.05.2020 04:12 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 31.05.2020 16:12 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 31.05.2020 18:26 | 
	
		
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