| V_Maiko   
   Posts: 610
 
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				One question Berserker , what is "mixneutr.txt" file which is located in the mod's .pac for?   
				
(This post was last modified: 08.11.2020 06:49 by V_Maiko.)
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	| 08.11.2020 06:49 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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				 Вышла вторая версия мода Смешанные Нейтралы 
Текущая версия: 2.0.0 
По просьбе: Gary K
Требует : ERA 3.2+, Erm Framework Mod
   Особенности:
   Вместо однотипных нейтралов на карте размещены группы смешанных монстров. Огромное поле для настроек генерации через json и ЕРМ.
   Мод может быть базой для пользовательских мини-модов. Предусмотрена поддержка других дополнений.
   Скрипты имеют возможность повлиять на работу мода через ЕРМ обработчики. Например, реализовать просмотр конкретного числа монстров в каждом отряде, запретить потери нейтралов при побеге героя или написать свой генератор монстров.
   Мод полностью написан на ЕРМ 2.0 и может быть использован в образовательных целях.
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 Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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	| 09.11.2020 22:05 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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				Panda, Tools\Sublime_Erm_Editor 
File Open - Mods\Mixed Neutrals\Lang\mixed neutrals.json
 
Тебе важны:
 
Code:
 "minNumNeutralStacks":        "2",    // Minimum number of mixed neutral stacks in battle."maxNumNeutralStacks":        "4",    // Maximum Number of mixed neutral stacks in battle.
 "neutralStackSpread":         "MIX_SPREAD_SPACE_BETWEEN", // Default spread strategy for neutral stacks.
 // Possible values: "MIX_NO_SPREAD", "MIX_SPREAD_TOP_DOWN", "MIX_SPREAD_NEAR_CENTER", "MIX_SPREAD_AWAY_FROM_CENTER",
 // "MIX_SPREAD_SPACE_BETWEEN" and "MIX_SPREAD_RANDOM".
 "neutralStackScale":          "125",  // Multiplier for original neutrals quantity on adventure map in percents.
 "netralStackScaleForHuman":   "200",  // Additional multiplier of neutrals power only for humans in percents.
 "noNeutralsMorale":           "1",    // If 1, makes neutrals morale always neutral.
 "neutralsAggressionModifier": "10",   // Value to add to neutrals aggression level. May be negative.
 // Normal values range: 0 - compliant, 1..9 - gradation of aggression, 10 - savage
 "neutralsNeverEscape":        "1",    // If 1, neutrals will never try to escape
 "generateMonstersByFactions": "1",    // If 1, additional generated monsters will belong to the same faction.
 "allowAlliedFactions":        "1",    // If 1, allied faction monsters will also be generated.
 "moveNeutralsToFactions":     "1",    // If 1, all WoG neutral monsters will be assigned a faction / town.
 "registerRegularMonsters":    "1",    // If 1, all regular WoG creatures are registered and will become accessible for generation.
 "registerFactionAllies":      "1",    // If 1, configurates each faction allies and their association level.
 
 Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
 Поддержать проект
 
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	| 10.11.2020 17:39 |  | 
	
		| Panda   
   
   Posts: 1039
 
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				Berserker, ок, поставил следующие параметры:
 
Code:
 "minNumNeutralStacks":        "2",    // Minimum number of mixed neutral stacks in battle."maxNumNeutralStacks":        "4",    // Maximum Number of mixed neutral stacks in battle.
 "neutralStackSpread":         "MIX_SPREAD_SPACE_BETWEEN", // Default spread strategy for neutral stacks.
 // Possible values: "MIX_NO_SPREAD", "MIX_SPREAD_TOP_DOWN", "MIX_SPREAD_NEAR_CENTER", "MIX_SPREAD_AWAY_FROM_CENTER",
 // "MIX_SPREAD_SPACE_BETWEEN" and "MIX_SPREAD_RANDOM".
 "neutralStackScale":          "100",  // Multiplier for original neutrals quantity on adventure map in percents.
 "netralStackScaleForHuman":   "100",  // Additional multiplier of neutrals power only for humans in percents.
 "noNeutralsMorale":           "0",    // If 1, makes neutrals morale always neutral.
 "neutralsAggressionModifier": "0",   // Value to add to neutrals aggression level. May be negative.
 // Normal values range: 0 - compliant, 1..9 - gradation of aggression, 10 - savage
 "neutralsNeverEscape":        "0",    // If 1, neutrals will never try to escape
 "generateMonstersByFactions": "1",    // If 1, additional generated monsters will belong to the same faction.
 "allowAlliedFactions":        "1",    // If 1, allied faction monsters will also be generated.
 "moveNeutralsToFactions":     "1",    // If 1, all WoG neutral monsters will be assigned a faction / town.
 "registerRegularMonsters":    "1",    // If 1, all regular WoG creatures are registered and will become accessible for generation.
 "registerFactionAllies":      "1",    // If 1, configurates each faction allies and their association level.
 
 Тот, кто просыпается рано - жаворонок, поздно - сова. А тот, кто плохо спит и ходит с черными кругами под глазами - панда!
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	| 10.11.2020 17:51 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 10.11.2020 18:04 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 10.11.2020 18:19 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 10.11.2020 19:16 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 11.11.2020 05:01 |  |