| Georgv   
 Posts: 30
 
 | 
			| 
 
				SergOz, Элементали сохраняют опыт умершего клона. То есть был голем с опытом 3000 - сделали его клон, клон погиб. Вызываем элементаля. Элементаль вызывается в стек с тем же номером на поле битвы и имеет опыт 3000, при этом характеристики типа атаки, защиты итд. у элементалей остаются нормальными. Брать из базовых характеристик монстров все параметры тоже не вариант. тк нам нужны для клона базовые характеристики, но с бонусом от опыта. В общем тут проблемы везде...
			 
				
(This post was last modified: 05.12.2023 08:17 by Georgv.)
 |  | 
	| 05.12.2023 08:13 |  | 
	
		| SergOz   
   Posts: 1359
 
 |  | 
	| 05.12.2023 08:17 |  | 
	
		| Georgv   
 Posts: 30
 
 | 
			| 
 
				Возможно нужно просто забить на этих клонов ) По крайней мере я когда пытался сделать им наследование опыта, ничего приличного так и не придумал и в итоге пришел к этому варианту )
			 |  | 
	| 05.12.2023 08:21 |  | 
	
		| daemon_n   
   
   Posts: 4366
 
 | 
			| 
 
				Georgv, SergOz , сбросить опыт отряда клона ничего не мешает через EA[-1:-42];
 igrik Wrote: 
Поэтому меняем 
 
на 
 
 
  
 Новейший Heroes Launcher
 |  | 
	| 05.12.2023 17:35 |  | 
	
		| Valery   
   Posts: 2196
 
 | 
			| 
 
				Hi guys, 
How do we limit a specific hero level up to only castle and rampart heroes?
 
!?HL-1; 
!!HE-1:N?y1; 
!!FU&y1<32:E; castle and rampart heroes 0-31
 
Doesn't work, it processes all heroes ...    
However, if I want to prohibit a specific hero, it works
 
!!HE-1:N?v2; 
!!FU|v2=45/v2=151:E; solmyr and mutare
 
Also works limiting to faction
 
!!HE-1:O?y1; 
!!FU&y1<>5:E; only purple heros.
			
				
(This post was last modified: 11.12.2023 07:39 by Valery.)
 |  | 
	| 11.12.2023 07:29 |  | 
	
		| Valery   
   Posts: 2196
 
 | 
			| 
 
				yes, good idea thanks. I wondered why the block <32 didn't work, debug shows the value considered, but script continues instead of exit.
			 |  | 
	| 11.12.2023 23:50 |  | 
	
		| Berserker   
   
   Posts: 16785
 
 |  | 
	| 12.12.2023 02:34 |  | 
	
		| Valery   
   Posts: 2196
 
 | 
			| 
 
				But that's the problem, it doesn't exit script.
			 |  | 
	| 12.12.2023 10:32 |  | 
	
		| Valery   
   Posts: 2196
 
 | 
			| 
 
				I had this script : 
So I forgot a few heroes level 6000 come into map middle game. So when Solmyr was put on map, he got all skills thus learning so that meant I have to click 3000 times to end his leveling. So I wrote the block after HL
 
!!HE-1:N?y1; 
!!FU&y1<32:E;
 
And still Solmyr (45) got the leveling. The script doesn't exit, I tested half hour. Only faction color and class exit. Now that I think, maybe I should have tried flag 1000 on trigger, as those are only AI heroes. Debug shows y1=45, yet script continues.
			
				
(This post was last modified: 13.12.2023 03:03 by Valery.)
 |  | 
	| 13.12.2023 02:55 |  | 
	
		| Valery   
   Posts: 2196
 
 | 
			| 
 
				Oh boy, that was an amateur mistake, sorry. Getting old... not seeing the elephant in the room .
 Spent half hour trying to figure why it didn't work.
 
				
(This post was last modified: 13.12.2023 12:10 by Valery.)
 |  | 
	| 13.12.2023 11:40 |  | 
	
		| Berserker   
   
   Posts: 16785
 
 |  | 
	| 14.12.2023 02:48 |  |