| Berserker   
   
   Posts: 16785
 
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	| 06.01.2024 14:45 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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			| 
 
				Filenames matter only for cases, where multiple json files in a single mod have the same key (alphabetical priority). Mod priority from list.txt determines the primary order of loading. Quote:Is there a way for the json key from a mod with a lower priority to override the same json key from a mod with a higher priority?  
The only way to do it is when higher priority mod has default language in Lang directory itself and lower priority mode has Lang\[current language]\*.json files.
 
The order of file loading is:
 
1) Lang\[current language]\*.json from all mods by priority 
2) Lang\*.json from all mods by priority
 
Thus if lower priority mod has Lang\cn\texts.json, its keys will beat higher priority Lang\default_texts.json
			
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	| 07.01.2024 01:13 |  | 
	
		| Archer30   
   
   Posts: 1192
 
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	| 07.01.2024 03:08 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 07.01.2024 19:04 |  | 
	
		| Archer30   
   
   Posts: 1192
 
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			| 
 
				For some reason, a syntax doesn't work as expected: 
Script for adding suffix to monster names
 
The problem: {~%(colourStr)} isn't recognized. The colour were not applied to the names of monsters. If I replace {~%(colourStr)} with actual colour, like {~Crimson}, it could work.
 
Did I get something wrong? Possible to have this improved?
			
 Latest ERA mods and scripts in development -  My GitHub
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	| 08.01.2024 18:15 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 08.01.2024 18:43 |  | 
	
		| Archer30   
   
   Posts: 1192
 
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	| 08.01.2024 18:46 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 08.01.2024 23:21 |  | 
	
		| Archer30   
   
   Posts: 1192
 
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	| 09.01.2024 00:30 |  | 
	
		| Archer30   
   
   Posts: 1192
 
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	| 09.01.2024 01:03 |  | 
	
		| Berserker   
   
   Posts: 16785
 
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	| 09.01.2024 01:27 |  |