Darkloke 
 
 
		
		
		
			
			
			
 
 
			
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				 (23.05.2009 13:35)Darty Wrote:  but look how many infos hota has there,and how many infos wog has. 
And? I think if the project isnt released yet, there is no difference how much info about project was posted.
			  
			
			
			
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	| 23.05.2009 17:06 | 
	
		
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		Darty 
 
 
		
		
		
			
			
			 
			
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				yes,but the ideea is that you should be more receptive to the public and post more infos/screens.the fans dig it :D
			 
			
			
			
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	| 24.05.2009 21:34 | 
	
		
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		Darkloke 
 
 
		
		
		
			
			
			
 
 
			
Posts: 383 
	
		
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				 (24.05.2009 21:34)Darty Wrote:  yes,but the ideea is that you should be more receptive to the public and post more infos/screens.the fans dig it :D 
I still see no reason to do this. When u are a serious developer and want people to buy ur game, then u should do advertising, PR and etc. When u are a modder, its more than enough just to say that u are working at the mod. Thats all.
			  
			
			
			
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	| 24.05.2009 21:57 | 
	
		
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		Darty 
 
 
		
		
		
			
			
			 
			
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				i allready knew that,but i just said the fans will be even happier if you post more news that just:we are working...
			 
			
			
			
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	| 24.05.2009 22:14 | 
	
		
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		Darty 
 
 
		
		
		
			
			
			 
			
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				well i didn t asked for tens of screens and hundred of pages...1-2 screen and 1-2 lines about the project once a month will do i think...how much can this take?3 minutes?
			 
			
			
			
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	| 25.05.2009 00:05 | 
	
		
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		Darty 
 
 
		
		
		
			
			
			 
			
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				yes,the graphics of bastion were shown since 2005 or 2006,but screens about the other 2 towns(some old graphics of grove are also on hc),new artifact,new units,or some infos of what 3.59 will bring,the progress so for,estimated time left(if possible) and stuff like that...
			 
			
			
			
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	| 25.05.2009 03:20 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2196 
	
		
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				If you are soooo implied and interested with WoG, why don't you learn to script, join 3.59 team or HoTA so we can cry on you every day for screens? I don't understand why people which obviously are not interested how it works keep bashing on those who create it. Find another hobby until it is released. 
 
Now, on topic: 
 
A thing I discovered: generating a random value with R# does not work in TM triggering a battle: 
 
!#TM18:S2/160/1/2;**tan player every day 
!?TM18; 
!!VRv655:S0; 
!!VRv655:S0 R12; **generate a random value between 0 and 12 
!!IF&v655=10:Q1/21/163/1^Ambush!^; 
!!HE29&w34=3/v655=10:T1/1/1/62/2; 
...etc 
 
The script above is generating the SAME value every turn... 
 
And now:  
 
When using T (random value generating from the PC's internal clock) it solved the problem 
 
!!VRv655:S0 T12 
 
Any know why one works and the other not?
			 
			
			
			
				
(This post was last modified: 25.05.2009 10:54 by Valery.)
 
			 
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	| 25.05.2009 10:49 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 25.05.2009 23:00 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
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				Thanks!
			 
			
			
			
				
(This post was last modified: 26.05.2009 10:26 by Valery.)
 
			 
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	| 26.05.2009 02:28 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2196 
	
		
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				I have a question for Darkloke: 
 
I want to change a spell name: 
 
I used  
 
Action.txt 
H3sprite.txt (empty) 
H3bitmap.txt  (inside is the Sptraits.txt modified) 
Inform.txt 
 
When ran update WoG can't start anymore. I changed only the name of a spell to start. Is there a special program to change the Sptraits.txt or I need something else?
			 
			
			
			
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	| 28.05.2009 04:31 | 
	
		
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		Darkloke 
 
 
		
		
		
			
			
			
 
 
			
Posts: 383 
	
		
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				 (28.05.2009 04:31)Valery Wrote:  Is there a special program to change the Sptraits.txt or I need something else? 
Use ERM scripter (open txt-files as tables) to edit such files.
			  
			
			
			
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	| 28.05.2009 10:02 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
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				Well, I only wrote a name, changed water walk to dissipate. And WoG was out since then.
			 
			
			
			
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	| 28.05.2009 10:16 | 
	
		
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		major 
 
 
		
		
		
			
			
			 
			
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				Maybe you need one more file InstMult.txt. Inside you need wrote 
			 
			
			
			
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	| 28.05.2009 13:38 | 
	
		
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