Valery 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2196 
	
		
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				58 roman-style objects added (Caesar III) 
DOWNLOAD
 
 
To install my fix of the russian patch (Phantom/Fcst1 compiled) is required. Download  HERE
Fcst1, when you are done with your additions, I will compile both. Are you already started to fill your ZEOBJTS.txt or not yet? Because that is the longest task, so maybe start from mine? 
 
Otherwise I will have to add your 70 objects one by one.
			  
			
			
			
				
(This post was last modified: 31.08.2009 10:15 by Valery.)
 
			 
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	| 31.08.2009 09:38 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2196 
	
		
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				But if you plan anyway to add them in ZEOBJTS.txt, then it is better to start with mine, as it is installing without errors. The latest ZEOBJTS txt has 2006 objects and includes all the additions. 
The problem is your slow connection: if you can't install my fix neither the roman patch, then you are not able to work on my ZEOBJTS thus I will have to add them...one by one.
 
Here is the last working ZEOBJTS.txt
 http://www.megaupload.com/?d=N9BDA8D0
If I add them, can you upload screens with passability of all your objects? 
It will be faster for me.
			  
			
			
			
				
(This post was last modified: 31.08.2009 17:37 by Valery.)
 
			 
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	| 31.08.2009 17:35 | 
	
		
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		FCst1 
 
 
		
		
		
			
			
			
 
 
			
Posts: 1165 
	
		
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				Total, it is link only on new objects (or upd. Old). The others were already published in New obj. patch and fix. 
22 new obj.
Valery, add them to the with introduction in ZEOBTS, since at me with it, as always, problems.   
			 
			
			
  
  
Eye Monster! 
			
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	| 31.08.2009 19:43 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2196 
	
		
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				I compiled the roman patch with Phantom/Fcst1. I did the install on a clean WoG and it goes without errors. However, I needed to install GrayFace 3.3 patch at the end because all creatures were "monsters". 
My humble suggest:
 
Either Grayface includes his 3.3 patch to this (without replacing ZEOBJTS.txt) or just tell me which file change "monsters" to specific creature. Is it Monsters.txt? 
I know that you already included 3.3 to Fcst1 patch but that patch could not install and messed all people update.exe. Can you maybe do this again on  THIS PATCH?
For novice players I think that 3.3 is hard to install. Only mapmakers could know where H3WMAPED.EXE is located, where to click, where to unzip. So maybe we find a way to have the editor patch easy for install (for players) while more complex editor tools would be downloaded separate by mapmakers/modders.
			  
			
			
			
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	| 31.08.2009 19:43 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2196 
	
		
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				Fcst1 I got them. What games are they from? 
I will add them to the biggy thing. You could provide me a H3sprite.txt, you lazy   
			 
			
			
			
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	| 31.08.2009 19:51 | 
	
		
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		FCst1 
 
 
		
		
		
			
			
			
 
 
			
Posts: 1165 
	
		
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				Oups, I forgot   Добавлено:
Code: 
 AVXSNDD1.DEF 
AVXSNDD1.MSG 
AVXSNDD1.MSK 
AVXSTBL1.DEF 
AVXSTBL1.msk 
AVXSTBL1.msg 
evilcave.def 
evilcrys.def 
evilgar1.def 
evilgar2.def 
evilgob.def 
evilgrg1.def 
evilgrg2.def 
evilpblue.def 
evilpiece.def 
evilpred.def 
evilcave.msk 
evilcrys.msk 
evilgar1.msk 
evilgar2.msk 
evilgob.msk 
evilgrg1.msk 
evilgrg2.msk 
evilpblue.msk 
evilpiece.msk 
evilpred.msk 
evilcave.msg 
evilcrys.msg 
evilgar1.msg 
evilgar2.msg 
evilgob.msg 
evilgrg1.msg 
evilgrg2.msg 
evilpblue.msg 
evilpiece.msg 
evilpred.msg 
Zecave1.def 
Zecave1.msg 
Zecave1.msk 
Ztower4.DEF 
Ztower4.MSK 
Ztower4.MSG 
Ztower5.DEF 
Ztower5.MSK 
Ztower5.MSG 
ZProv2.def 
ZProv2.msk 
ZProv2.msg 
ZProv3.def 
ZProv3.msk 
ZProv3.msg 
ZWALLGR1.def 
ZWALLGR1.msg 
ZWALLGR1.msk 
ZWALLGR2.def 
ZWALLGR2.msg 
ZWALLGR2.msk 
ZWALLND.def 
ZWALLND.msg 
ZWALLND.msk
  
Obj from Pise of Nations, HMMIV and my Work.   
			 
			
			
  
  
Eye Monster! 
			
				
(This post was last modified: 31.08.2009 20:04 by FCst1.)
 
			 
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	| 31.08.2009 20:01 | 
	
		
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