| Valery   
   Posts: 2196
 
 | 
			| 
 
				58 roman-style objects added (Caesar III)DOWNLOAD    
To install my fix of the russian patch (Phantom/Fcst1 compiled) is required. Download HERE 
Fcst1, when you are done with your additions, I will compile both. Are you already started to fill your ZEOBJTS.txt or not yet? Because that is the longest task, so maybe start from mine? 
 
Otherwise I will have to add your 70 objects one by one.
			
				
(This post was last modified: 31.08.2009 10:15 by Valery.)
 |  | 
	| 31.08.2009 09:38 |  | 
	
		| Valery   
   Posts: 2196
 
 | 
			| 
 
				But if you plan anyway to add them in ZEOBJTS.txt, then it is better to start with mine, as it is installing without errors. The latest ZEOBJTS txt has 2006 objects and includes all the additions. 
The problem is your slow connection: if you can't install my fix neither the roman patch, then you are not able to work on my ZEOBJTS thus I will have to add them...one by one.
 
Here is the last working ZEOBJTS.txt
http://www.megaupload.com/?d=N9BDA8D0 
If I add them, can you upload screens with passability of all your objects? 
It will be faster for me.
			
				
(This post was last modified: 31.08.2009 17:37 by Valery.)
 |  | 
	| 31.08.2009 17:35 |  | 
	
		| FCst1   
   Posts: 1165
 
 | 
			| 
 
				Total, it is link only on new objects (or upd. Old). The others were already published in New obj. patch and fix.22 new obj.
Valery , add them to the with introduction in ZEOBTS, since at me with it, as always, problems.   
 
  
 Eye Monster! |  | 
	| 31.08.2009 19:43 |  | 
	
		| Valery   
   Posts: 2196
 
 | 
			| 
 
				I compiled the roman patch with Phantom/Fcst1. I did the install on a clean WoG and it goes without errors. However, I needed to install GrayFace 3.3 patch at the end because all creatures were "monsters". 
My humble suggest:
 
Either Grayface includes his 3.3 patch to this (without replacing ZEOBJTS.txt) or just tell me which file change "monsters" to specific creature. Is it Monsters.txt? 
I know that you already included 3.3 to Fcst1 patch but that patch could not install and messed all people update.exe. Can you maybe do this again on THIS PATCH? 
For novice players I think that 3.3 is hard to install. Only mapmakers could know where H3WMAPED.EXE is located, where to click, where to unzip. So maybe we find a way to have the editor patch easy for install (for players) while more complex editor tools would be downloaded separate by mapmakers/modders.
			 |  | 
	| 31.08.2009 19:43 |  | 
	
		| Valery   
   Posts: 2196
 
 | 
			| 
 
				Fcst1 I got them. What games are they from? 
I will add them to the biggy thing. You could provide me a H3sprite.txt, you lazy    |  | 
	| 31.08.2009 19:51 |  | 
	
		| FCst1   
   Posts: 1165
 
 | 
			| 
 
				Oups, I forgot   Добавлено: 
Code:
 AVXSNDD1.DEFAVXSNDD1.MSG
 AVXSNDD1.MSK
 AVXSTBL1.DEF
 AVXSTBL1.msk
 AVXSTBL1.msg
 evilcave.def
 evilcrys.def
 evilgar1.def
 evilgar2.def
 evilgob.def
 evilgrg1.def
 evilgrg2.def
 evilpblue.def
 evilpiece.def
 evilpred.def
 evilcave.msk
 evilcrys.msk
 evilgar1.msk
 evilgar2.msk
 evilgob.msk
 evilgrg1.msk
 evilgrg2.msk
 evilpblue.msk
 evilpiece.msk
 evilpred.msk
 evilcave.msg
 evilcrys.msg
 evilgar1.msg
 evilgar2.msg
 evilgob.msg
 evilgrg1.msg
 evilgrg2.msg
 evilpblue.msg
 evilpiece.msg
 evilpred.msg
 Zecave1.def
 Zecave1.msg
 Zecave1.msk
 Ztower4.DEF
 Ztower4.MSK
 Ztower4.MSG
 Ztower5.DEF
 Ztower5.MSK
 Ztower5.MSG
 ZProv2.def
 ZProv2.msk
 ZProv2.msg
 ZProv3.def
 ZProv3.msk
 ZProv3.msg
 ZWALLGR1.def
 ZWALLGR1.msg
 ZWALLGR1.msk
 ZWALLGR2.def
 ZWALLGR2.msg
 ZWALLGR2.msk
 ZWALLND.def
 ZWALLND.msg
 ZWALLND.msk
 
Obj from Pise of Nations, HMMIV and my Work.   
 
  
 Eye Monster! 
				
(This post was last modified: 31.08.2009 20:04 by FCst1.)
 |  | 
	| 31.08.2009 20:01 |  |