| Valery   
   Posts: 2196
 
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				I am done with all the work. I tested it on a clean WoG and there are no problems. I also fixed the 8th level monsters names. 
Contains (13MB):
 
Phantom patch 
Chinese-style objects (EmperorRotMK) 
Roman-style objects (Caesar III) 
Age of Empires objects (AOK) 
Stronghold objects 
FCst1 last objects 
GrayFace 3.3 patch (removed old ZEOBJTS)
      
A nice fast car for you   UPDATED 29 09 09 
Feedback appreciated.
			
				
(This post was last modified: 29.09.2009 08:20 by Valery.)
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	| 14.09.2009 01:02 |  | 
	
		| Valery   
   Posts: 2196
 
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				Sure FCst1. I was rather busy with all those objects, give me a few days (I am broken right now) and I will add yours and rename it. I have your new objects and they will work inside without problems.
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	| 14.09.2009 07:15 |  | 
	
		| solitaire345   
 Posts: 24
 
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				downloaded and installed it, but i stumbled upon a strange problem: map editor says that some msg files for objects (that i had from previous new objects patch - ZWT.msg for example) are missing, though the def file is still there. did i do something wrong?
			 
				
(This post was last modified: 14.09.2009 22:22 by solitaire345.)
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	| 14.09.2009 22:21 |  | 
	
		| Valery   
   Posts: 2196
 
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				You have to install it on a clean wog. I don't know why but it has errors if installed over other modifications. This patch installs all objects from Phantom previous patch + mines. Try a clean folder. Zwt def is inside.
			 
				
(This post was last modified: 14.09.2009 22:46 by Valery.)
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	| 14.09.2009 22:45 |  | 
	
		| solitaire345   
 Posts: 24
 
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				ugh.. i think i'll try to import these files by myself. i don't like the idea of reinstalling all over.
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	| 14.09.2009 22:56 |  | 
	
		| Valery   
   Posts: 2196
 
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				Just make a different clean folder, you don't need to delete the previous. The phantom patch was modified with the right codes for warcraft walls (they did not show before) so I don't think you can just overwrite it.
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	| 14.09.2009 23:08 |  | 
	
		| solitaire345   
 Posts: 24
 
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				you got me wrong: i will extract the *.msg files from old patch install file and import them with h3sprite.exe
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	| 14.09.2009 23:22 |  | 
	
		| Valery   
   Posts: 2196
 
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				I was going to do it. Can you send me both read me you want to be inside? Then I will include your new objects and release.
 I just took a few days rest, but anyway I have to correct the passabilities for new trees.
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	| 16.09.2009 18:23 |  | 
	
		| FCst1   
   Posts: 1165
 
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				It is good, when I write ReadMe1.9 - I will send it to you. And one more new object   . 
PS. Your objects will be called val000-235?
			
 
  
 Eye Monster! |  | 
	| 16.09.2009 19:21 |  | 
	
		| Valery   
   Posts: 2196
 
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				Yes val000-235, I don't feel like renaming them all. Also there is a problem: the patch can be installed ONLY on a clean wog, otherwise it will report files missing, even if they are inside. I have no idea why. If you can find why, would be great.
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	| 16.09.2009 20:12 |  | 
	
		| FCst1   
   Posts: 1165
 
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				No, to I managed install this patch on PhoenixIII.5 (or TE), thus many other things also have been established patches. And all works!
			 
 
  
 Eye Monster! |  | 
	| 16.09.2009 20:35 |  | 
	
		| Valery   
   Posts: 2196
 
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				Yes, the installs ALWAYS works, but have you scrolled the editor ? It says missing files, even if they are inside.
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	| 16.09.2009 20:55 |  | 
	
		| FCst1   
   Posts: 1165
 
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				Strange... I even with new objects have drawn a map. Any messages on missing files was not...
			 
 
  
 Eye Monster! |  | 
	| 17.09.2009 16:13 |  |