Axonn 
 
 
		
		
		
			
			
			
 
 
			
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				Damn man, this is really fantastic work. Congratulations. RESPEKT!
			 
			
			
  
. - = E C H Y S T T A S = - . 
The Greater Mind Balance 
			
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	| 17.09.2009 22:40 | 
	
		
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		FCst1 
 
 
		
		
		
			
			
			
 
 
			
Posts: 1165 
	
		
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				Valery, the maps, with use of new objects you do not wish to place in a new patch?
			 
			
			
  
  
Eye Monster! 
			
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	| 23.09.2009 20:06 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2196 
	
		
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				FCst1, I have no such maps. The example I gave was only a map I did not save. I know that chinese started to make maps from the patch, so they will be available sooner or later. I can do such map, but it will be mostly unplayable, as the objects must be customized via scripts, thats what they are for. 
About patch 1.9, I will insert in it your read me and your objects, just give me a few days.
			 
			
			
			
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	| 23.09.2009 20:17 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2196 
	
		
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				Ok I got it. However, should I add inside that the patch can be installed only on clean version? Also I think 1.08 batch will not delete the new objects. 
 
I am not sure why it gives errors when installed on 1.8. Files are inside, but the game ignore them. And it would be too long to check for each one of the 2000+ files.
			 
			
			
			
				
(This post was last modified: 23.09.2009 21:28 by Valery.)
 
			 
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	| 23.09.2009 21:27 | 
	
		
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		FCst1 
 
 
		
		
		
			
			
			
 
 
			
Posts: 1165 
	
		
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				I can make Deinsalation patch, but, I am afraid, it will occupy too much time.
			 
			
			
  
  
Eye Monster! 
			
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	| 23.09.2009 22:39 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2196 
	
		
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				Well, this patch is mostly needed by mapmakers, so I assume they have a clean wog in another folder, as I have. Not big deal to reinstall it and get the whole patch, as it has all objects from 1.8 too. Too much work to hunt for errors. When I screw something, I paste the clean folder and I install the patch again, it takes 1 minute.
			 
			
			
			
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	| 23.09.2009 22:44 | 
	
		
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		FCst1 
 
 
		
		
		
			
			
			
 
 
			
Posts: 1165 
	
		
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				I think, that it too looks not bad   
Valery, it is possible still a question? From what games you exported objects (val000-235)? Добавлено:
And still the custom-made ground -  a stone blocks v3.   
			 
			
			
  
  
Eye Monster! 
			
				
(This post was last modified: 26.09.2009 20:34 by FCst1.)
 
			 
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	| 26.09.2009 20:31 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2196 
	
		
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				Very good the blocks   
Objects 000-235 are from Tsar, Emperor, Aok and a few others I don't remember. I browsed about 10-15 games for hunt. 
Now I am trying to import the city Atlantis from Stargate Atlantis. It will be a compilation of 9 256x192 objects and for mod use only. 
Have a hard time to make the screens paste one in other in a whole city (I have to move everyone till it works). It will be very big. If I succeed at it, I start a map on it.
  
			 
			
			
			
				
(This post was last modified: 27.09.2009 04:51 by Valery.)
 
			 
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	| 27.09.2009 04:48 | 
	
		
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		FCst1 
 
 
		
		
		
			
			
			
 
 
			
Posts: 1165 
	
		
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				And I have made the list of authors (using objects from WoG 1.9 and mine) 
And as all new objects, their quantity and authors will be called   
This last addition?   
If yes, I can make final variants README files.   
			 
			
			
  
  
Eye Monster! 
			
				
(This post was last modified: 27.09.2009 23:00 by FCst1.)
 
			 
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	| 27.09.2009 22:59 | 
	
		
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