Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 27.05.2013 17:22 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
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				solitaire345 Wrote:The town creature list is at memory 0x6747B4. The formula to calculate the address for particular dwelling is ((int *)0x6747B4+7*2*TownType+7*IsUpgraded+DwellingLevel) 
 
    The town incomes are integers stored at these addresses:    0x5BFA1A+1 - basic (500)    0x5BFA2D+1 - town hall (1000)    0x5BFA48+1 - city hall (2000)    0x5BFA63+1 - capitol (4000)    0x5BFABD+1 - grail bonus (5000) 
    Also you can add bonus to gold income given by resource silo:    The table of integers is at 0x688F04. There are 7 ints per town, corresponing to different resources. The last one is the value for gold. 
			 
			
			
  
Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов 
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	| 12.07.2013 14:42 | 
	
		
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		hippocamus 
 
 
		
		
		
			
			
			
 
 
			
Posts: 517 
	
		
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				Кто знает: 
- что за лоды прописаны в экзешнике героев h3psprit и h3pbitma? 
- они реально подгружаются или нет?
			 
			
			
  
-= подпись Гиппокамуса =-
			
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	| 12.08.2013 00:19 | 
	
		
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		AKuHAK 
 
 
		
		
		
			
			
			 
			
Posts: 116 
	
		
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				Это лоды из патча 1.3 возрождения эрафии. Да они в те далёкие времена так назывались. И да все лоды грузятся до сих пор (порядок точный уже не помню). Если возникают ещё вопросы по поводу древних лодов милости просим под спойлеры в  этой теме. 
p - значит патч )) 
Например в патче 2.1 добавились h3abp_sp.lod и h3abp_bm.lod
			  
			
			
			
				
(This post was last modified: 16.08.2013 02:01 by AKuHAK.)
 
			 
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	| 16.08.2013 01:39 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 27.12.2013 23:09 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 27.12.2013 23:39 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2196 
	
		
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				 (27.12.2013 23:09)Berserker Wrote:  ; x2 - art type 
; x3 - art subtype or -1 (usually for non-scrolls) 
Meh, this made me lose 1 hour and doubt about the state of my brain   
Artifact type should be read artifact  number or  ID, as type is always 5, is the subtype/number which changes. So I couldn't make the artifacts be equipped again until I found the trick. 
 
; x2 - art ID 
; x3 - art subtype or -1 (usually for non-scrolls) -this is not clear for me what it means, for now I leave it -1, works like that.
 
Combos switch work perfectly. Everything is perfect, joy.
			  
			
			
			
				
(This post was last modified: 28.12.2013 11:10 by Valery.)
 
			 
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	| 28.12.2013 08:55 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 28.12.2013 16:18 | 
	
		
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		Valery 
 
 
		
		
		
			
			
			
 
 
			
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				Well usually I know where to put type and subtype, but those SN:E I  have no clue how they work, so I took your words as God's bible. Still not sure what the second is about, the -1. It works with so I don't worry for now.
			 
			
			
			
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	| 28.12.2013 16:20 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
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	| 03.01.2014 22:21 | 
	
		
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		igrik 
 
 
		
		
		
			
			
			
 
 
			
Posts: 2821 
	
		
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				код для отключения абилки суккубов и зверей 
Code: 
 ; НАЗВАНИЕ: Removes commanders disbalance abilities 
; ВЕРСИЯ: 1.0 
; АВТОР: Berserker 
; ОПИСАНИЕ: Убирает у Суккубов присоединение монстров, а у Зверей - золото после боя 
; EXE: TE 
 
; 76CC35: 
;    JNZ SHORT 0076CC3C => NOP(2) 
307C35 9090 
 
; 769A28: 
;    JNZ SHORT 00769A2C => NOP(2) 
304A28 9090
  
			 
			
			
  
game bug fixes extended.dll  ||  My Plugins  ||  My GitHub
			
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	| 23.01.2014 17:34 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
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	| 26.01.2014 01:03 | 
	
		
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		Berserker 
 
 
		
		
		
			
			
 
 
			
 
 
			
Posts: 16788 
	
		
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				feanor Wrote:;Replace standart terrains for towns 
 
;0   Грязь    Dirt 
;1   Песок    Beach 
;2   Трава    Grass 
;3   Снег    Snow 
;4   Болото     Swamp 
;5   Скалы    Desert (former Rough) 
;6   Подземелье    Wasteland (former Underground) 
;7   Лава    Lava 
;8   Вода    Water (will cause bugs when placed as native) 
;9   Пропасть    Rock (will cause bugs when placed as native)     
 
;02;Knight 
;02;Sorc 
;03;Wizard 
;07;Heretic 
;00;Necromancer 
;06;Warlock 
;05;Barb 
;04;Witch 
;02;Gypsy 
 
;Units' native terrains 
006436A8 02;Knight 
006436AC 02;Sorc 
006436B0 03;Wizard 
006436B4 07;Heretic 
006436B8 00;Necromancer 
006436BC 01;Warlock 
006436C0 06;Barb 
006436C4 04;Witch 
006436C8 05;Gypsy 
 
;RMG native terrains 
006408D8 02;Knight 
006408DC 02;Sorc 
006408E0 03;Wizard 
006408E4 07;Heretic 
006408E8 00;Necromancer 
006408EC 01;Warlock 
006408F0 06;Barb 
006408F4 04;Witch 
006408F8 05;Gypsy 
 
;Sand corridors 
53300E 01; replacement of UG wasteland with sand 
 
;Redirect some spec checks for wasteland to sand 
532FB8 01 
532FE8 01 
 
;No wasteland battles at Z=1 
464044 EB 
 
;RMG preferences for neutral zones 
; Default 
;006824A0  00 00 00 00 01 00 00 00 04 00 00 00 FF FF FF FF;Dirt -> Castle, Rapart, Necropolis 
;006824B0  06 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00;Sand -> Stronghold 
;006824C0  00 00 00 00 01 00 00 00 FF FF FF FF 00 00 00 00;Grass -> Castle, Rampart 
;006824D0  02 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00;Snow -> Tower 
;006824E0  07 00 00 00 04 00 00 00 FF FF FF FF 00 00 00 00;Swamp -> Necr, Fort 
;006824F0  06 00 00 00 08 00 00 00 FF FF FF FF 00 00 00 00;Rough -> Citadel, Conflux (instead of Forge) 
;00682500  05 00 00 00 03 00 00 00 04 00 00 00 FF FF FF FF;UG -> Inferno, Necr, Dungeon 
;00682510  03 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00;Lava -> Inferno 
;00682520  FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00;Water -> None 
 
006824A0  0400000000000000FFFFFFFFFFFFFFFF;Dirt ->     Necr, Knight 
006824B0  030000000400000005000000FFFFFFFF;Beach(UG)->    Inferno, Necromancer, Warlock 
006824C0  0100000000000000FFFFFFFFFFFFFFFF;Grass ->     Sorc, Knight 
006824D0  02000000FFFFFFFFFFFFFFFFFFFFFFFF;Snow ->     Wizard 
006824E0  0500000007000000FFFFFFFFFFFFFFFF;Swamp ->     Warlock, Witch 
006824F0  08000000FFFFFFFFFFFFFFFFFFFFFFFF;Desert ->     Gypsy 
00682500  06000000FFFFFFFFFFFFFFFFFFFFFFFF;Waste ->     Barb 
00682510  03000000FFFFFFFFFFFFFFFFFFFFFFFF;Lava ->     Inferno 
00682520  FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF;Water ->     None 
			 
			
			
  
Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов 
Поддержать проект 
			
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	| 06.02.2014 19:24 | 
	
		
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